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Old May 10, 2006, 08:29 AM // 08:29   #21
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ha ha ha. Not really the kind of build I was looking for.
Anyone tried a W/E with frozen burst, armor of mist, eviscerate {E} executioners etc ??? I think that might be quite nicely.
You mentioned a full energy using warrior, surely this could be combined with a Blackout warrior ?? If so what skills would you use for full energy using warrior ??
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Old May 10, 2006, 11:38 AM // 11:38   #22
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Was looking through build directory and some guy made quite a nice blackout warrior. I stole his ideas and modified them a bit
11 Stre
11 Dom
14 Axe

Skills

Executioners
Eviscerate
Rake
Blackout
Shatter Enchantment
Wild Blow / Endure Pain
For Greater Justice / Berserker Stance
Res Signet

Possiblity of readjusting to have 9 tactics to use healing sig but then axe is down to 12 or something.

The idea of this build being to charge upto a monk or mesmer and bash away earning adrenaline (possibly use berserker or for greater justice now for quick adrenaline gain) then using the executioners/eviscerate/rake combo, quickly followed by blackout. When your skills aren't disabled anymore (1 second before enemies) use greater justice or beserker to gain adrenaline again (or use wild blow if they use evade or block spell or stance) to gain adrenaline quickly again. Then if its a boon prot they are most likely to use reversal of fortune so if possibly use shatter enchant for a nice spike and continue bashing away to repeat this combo. Zealous axe would have to be used for energy management.

This build is all about getting the timing and the correct combo off. On a boon prot, axe combo+blackout+berserker/greater justice+shatter enchantment etc etc. Tis just an idea and obviously need decent support team mates but the fast adrenaline gain will make up for having to disable all your skills for 5 seconds.

This build is by far, better than mine. If more of a disruptive roll is needed, wild blow could be switched with disruptive chop or distracting blow. The shatter enchantment after blackout works wonderfully on boon prots. Wild blow works wonderfully on distortion mesmers and rake works nicely on everyone

You guys like this one better ???
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Old May 10, 2006, 01:02 PM // 13:02   #23
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fatboyslimerr, I was giving examples of extremely sub-par(bad) builds.

Having a full energy using blackout warrior would be very bad, as you have 1/2 the energy regen as a caster, so you couldn't use 1/2 the skills on your bar 1/2 the time they were charged. Making your build very ineffective.



As for that blackout warrior, here are some problems/solutions/comments:

Skills:

1. No sprint or rush, without theese anyone who kites you can lower your effectiveness ALOT(even with them, it certainly does put a dent in your effectiveness) I'd use sprint, since you also have blackout in there.

2. Bezerker Stance has a 30 second recharge. You won't be able to use it, spike, blackout, then use it again. And it'll last 9 seconds at 11 strength, meaning that it ends the second your opponent can do somthing again. For Great Justice is nice, but again doensn't really merrit using. I'd go with Frenzy, since it would raise your DPS a good bit.

3. Wild Blow only works against stances. Not enchantments. It also sucks. Endure Pain is a great skill, but honestly it's not needed in this build/setting, as I'm getting the feeling that this is more RA-style, the odds of endure pain doing much to help isin't there. Ditch both, then put Sprint here.

Tactics:

With frenzy added make sure not to overuse it, and to always have sprint ready to hit when you do use it(or be sure you can't take alot of damage during those 8 seconds). Hit frenzy, spike, hit spirnt(to keep hitting if they kite while blacked out), hit blackout(if the target has no self-healing don't bother with this) should be the general order for spiking, without shatter coming into play, that one should be very case-specific in use.

This build isin't the absolute best build(no blackout warrior is), but it's certainly not that bad, and it would be pretty decent for RA.
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Old May 10, 2006, 01:21 PM // 13:21   #24
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I realise those builds were meant to be bad lol,
and I realise both berserker and greater justice have long recharge times.
Sprint could be easily put in there instead of one of these and I really like frenzy anyway (except for double damage). Again I also think Endure Pain sucks but as I said this was someone elses idea. Wild Blow I personally think is pretty good. It can't be blocked or evaded, always lands a critical and ends a stance of target enemy.

I wouldn't use this in RA, probably not even TA, it would be for HA and I think could work well with 2 monks 1 shocker 2 surgers Blackout Warrior and 2 necros or 2 elementals - basically balanced but blackout instead of 2 shock warriors.

Your suggested tactic is nice, fairly usual and I know blackout warriors aren't the best but enemies aren't prepared for them and so they have a certain pant wettage factor. Shatter Enchantment would have limited use but since your putting points into Domination, it is a nice spike to have against prots or even monks using recall or something.

I'm certainly gonna try this build a lot to really see if it can work well and hey its something different isn't it

Edited skills

Executioners
Eviscerate {E}
Rake
Frenzy
Blackout
Shatter Enchantment/Wild Blow
Sprint
Res Signet

Think that is better ????
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Old May 10, 2006, 03:36 PM // 15:36   #25
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Quote:
Originally Posted by Evilsod
I can only see this been useful on a hammer warrior imo.

Backbreaker, Crushing Blow, Irresistable Blow, Hammer Bash. If they're somehow still alive, throw Blackout onto the end, you've just used up all your Adren skills so everything is recharging anyway and stopped them self healing. Imagine how pissed off boon prots in RA would get from that
This is my exact build
I run this precisely in RA

W/Me
8dom (5sec blackout)
10str
16hammer

Frenzy, Backbreaker(10adr is worth 4sec), Crushing, Irresistable, Hammer Bash, Blackout, Rush, Res sig

The four second down time is enough to unload your crushing and irresistable. Bash them when they stand back up, then black them out as they get up yet again.
This build can easily kill many squishies.

Edit: I use a 15% (-10), zealous, 30hp hammer
Lets you string them together.
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Old May 10, 2006, 06:06 PM // 18:06   #26
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I never really got into using hammers. Probably my loss. I prefer 6 second blackout and domination at 11. This means you have 1 second to do something tricksy before they can heal and in that second you can be creative. This is a bit far out but one idea (someone already mentioned this) would be to use echo {E} and in that 1 second cast echo and blackout them for another 6 seconds. This is 12 second blackout and you'll still be damaging them (and gaining energy from zealous weapon) from frenzy or whatever.

Again I don't intend this build to be able to be good on its own. It will do best in 8 vs 8 HA and GvG I reckon with decent healing support and a co warrior who can be doing superfly damage in that 12 seconds of blackouted goodness. You could also work with an E-Surger to make sure that the other enemy monk has no energy (or ya could hit them with 16 domination 7 second blackout too). Maybe I've gone blackout crazy... is it usually night time for 3 days in a row ???
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Old May 10, 2006, 08:53 PM // 20:53   #27
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Quote:
Originally Posted by fatboyslimerr
Executioners
Eviscerate {E}
Rake
Frenzy
Blackout
Shatter Enchantment/Wild Blow
Sprint
Res Signet

Think that is better ????
By far.
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